Next time you play snakes and ladders…

…don’t forget to tell the young ones about its origins! This post has been pending for a very long time in my drafts folder. It was prompted by a statement I read by chance many months ago about the origins of this favourite children’s game. That statement prompted some digging which ended up as this post. To start with this brief extract, courtesy Wikipedia about the origins of this game (emphasis added throughout):

Snakes and Ladders originated in India as a game based on morality called Vaikuntapaali (stairs to Vaikuntha) or Paramapada Sopanam (the ladder to salvation).  This game made its way to England, and was eventually introduced in the United States of America by game pioneer Milton Bradley in 1943.

…The game was played widely in ancient India by the name of Moksha Patamu, the earliest known Jain version Gyanbazi dating back to 16th century. The game was called “Leela” – and reflected the Hinduism consciousness around everyday life. Impressed by the ideals behind the game, a newer version was introduced in Victorian England in 1892, possibly by John Jacques of Jacques of London.

Moksha Patamu was perhaps invented by Hindu spiritual teachers to teach children about the effects of good deeds as opposed to bad deeds. The ladders represented virtues such as generosity, faith, humility, etc., and the snakes represented vices such as lust, anger, murder, theft, etc. The moral of the game was that a person can attain salvation (Moksha) through performing good deeds whereas by doing evil one takes rebirth in lower forms of life (Patamu). The number of ladders was less than the number of snakes as a reminder that treading the path of good is very difficult compared to committing sins. Presumably the number “100” represented Moksha (Salvation). In Andhra Pradesh, snakes and ladders is played in the name of Vaikuntapali..

Snakes and Ladders

Image courtesy: V&A

This book by Harish Johari titled The Yoga of Snakes and Arrows tell us more about the moral and spiritual aspects of the “game”:

Four things are necessary for one or more to play Leela: the Leela book and game board, a die (of karma) and a significant object that belongs to the player, such as a ring, to serve as the player’s symbol during the game. Each of the seventy-two squares on the board of Leela represents a virtue or vice, an aspect of human consciousness or a plane of being. The players’ progress is dictated by the fall of a die corresponding to the forces of karma. The seven planes through which the player must pass before he reaches the eighth plane – the plane beyond all planes – are the seven chakras. Leela is not merely an entertainment but a serious method of understanding the phenomenal world of Maya  (Illusion), and the spiritual nature of our individual self that leads us to the journey towards liberation.

The saints who invented this game used the game-board to recognize the present state of their own being. By playing the game time and again they consciously observed which snake brought them down and which arrows took them up. Observing their own inner self, they could tell whether they had understood what it is to be not involved. The uniqueness of Leela – the game of self-knowledge – is that it is a study of scriptures and discovery of the self at the same time.

This website informs us that:

The origins of this game appear to be found in 2nd century BC documents from India. Some historians point out that the game may be a variation of the ancient game of dasapada played on a 10×10 grid

In his brief blog post about the “game”, Abhilash mentions some of the original squares and what they stood for:

The ladders represented virtues and snakes vices. In the original game square 12 was faith, 51 was Reliability, 57 was Generosity, 76 was Knowledge, and 78 was Asceticism. These were the squares were the ladder was found.

Square 41 was for Disobedience, 44 for Arrogance, 49 for Vulgarity, 52 for Theft, 58 for Lying, 62 for Drunkenness, 69 for Debt, 84 for Anger, 92 for Greed, 95 for Pride, 73 for Murder and 99 for Lust. These were the squares were the snake was found.

The Square 100 represented Nirvana or Moksha.

Thats it for now…Have a relaxing weekend…and please share the story with the young ones in your family.

B Shantanu

Political Activist, Blogger, Advisor to start-ups, Seed investor. One time VC and ex-Diplomat. Failed mushroom farmer; ex Radio Jockey. Currently involved in Reclaiming India - One Step at a Time.

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15 Responses

  1. Sid says:

    Great!!! I did not know that. Thanks for highlighting it.

  2. Jai Joshi says:

    Wow, I had no idea that Snakes and Ladders came from idea but it makes a lot of sense that it does. Along with chess and badmington, a lot of games comes from ancient India.

    Jai

  3. JR says:

    Thank you very much for the information. Will definitely share this with my son.

  4. Ravindranath says:

    Nice article Shantanu!

    In my childhood, I was playing this game with my school friends and also relatives. It was a craze those days. The game was called as “Paramapada Sopana Patamu”, or “Paamu Patamu” in telugu.

    It contained the knowledge of virtues and vices, and also about heavenly worlds such as “mahalokamu”, “Janalokamu”, “Tapolokamu”, Kailasamu, Vaikuntham, etc (the seven heavenly worlds above bhooloka). It also had the names of famous snakes like ‘takshakudu’, ‘karkotakudu’, ‘arakaasudu’ and many others.

  5. Thanks Shantanu for this post. HinduismToday magazine had published similar article about Snake and Ladders some time back.
    A pdf version of the game (with some variation) can be downloaded from their website- http://www.hinduismtoday.com/education/games/Snakes&LaddersGameBoard.pdf
    Also “http://kreedagames.com/games.html” is one of its kind company which specializes in ancient bharatiya games.

  6. manish says:

    Hi shantanu

    Excellent article while reading I was sharing this with my children and they enjoyed it

  7. Ranganaathan says:

    Excellent article Shantanuji, a timely post to share this information of how Bharath and Hindu’s as a practice teach Dharma. In Tamizhnadu we call this ‘Paramapadam Sobana Padam’ we still play this as a tradition on the previous night of ‘Vaikuntha Ekadeshi’, as per the tradition one has to be awake the whole night on Dhasami. Few links provided here.
    http://bit.ly/eEzYnp
    Let the word spread, everyone be aware that Bharath gave the world so many things, but the youth today are not aware of the truth.

    Jai Hind..Vande Mataram

  8. Anupam says:

    Had no idea. Thanks Shantanu.

    Anupam

  9. Hi Shantanu..
    Great piece of work there!! would be nice if you publish similar articles on other popular ancient games as well.Something related to chankaya..
    Regards
    Garima

  10. Salil says:

    One story says that it was Sant Dnyaneshwar who invented the game of Mokshapat: http://www.anandapilgrimages.org/pilgrimages/southindia/sant-dnyaneshwar.htm

  11. Satish says:

    Hi Santhanu

    Great post but on the hindsight it looks as if Karma is “.. dictated by the fall of a die…” which leave it to chance and not on conscious intention of human actions

    I will be hard pressed for words if my young ones asks me if the day to day actions is good Karma or Bad.

    Great Post though!!

  12. suhas paranjape says:

    when i was a child i used to play snake and ladder games called moksha pattam and vaikunth pattam i wish to print and distribute these games to the youngsters i want the contents of the pattam

    suhas paranjape

  13. v.c.krishnan says:

    Dear Shantanu,
    I recently came to know that one Mr. Thomas a professor from Manchester University has been able to convince the “Western” authorities to accept the fact that Calculus was founded by one “Madhavan” from Irinjilakuda and now they are willing to call the theorems as Madhavan-Lebinitz; Madhavan-Newton etc.
    Can you throw some light on this matter as it somewhat relates to the subject of India’s greatness.
    vck